🛡️ STONEWAKE

Inventory Roguelite Auto-Battler where PLACEMENT IS POWER

You don’t control the fight — you control the build.

Buy weird gear, fit it into a real grid bag (rotation, footprints, collisions), and break the arena by chaining activations through adjacency, timing, and resources. Then step into the ring and watch the duel resolve in real time.

Win 10 duels to complete a run
Lose 3 and your run collapses in the rubble


⚔️ Why Stonewake hits different

Stonewake rewards depth: more systems to master, more interactions to discover, and way more room for weird, broken builds that only happen when you combine placement, timing, and resources the right way.

🔗 Chain System (tempo-based combos)

When an item triggers, it creates a Chain. If nearby items trigger right after, your effectiveness ramps fast (x1.5 → x2.0+). Fast items “pull” slow heavy hitters into absurd burst windows.

🌀 7 Combat Resources (your real build identity)

Stonewake isn’t only “damage vs defense”. Builds revolve around seven resources that fuel spikes and engines:

  • Fervor — physical power and forge setups
  • Ether — ability speed and healing tempo
  • Seals — magical mitigation through rituals/consumables
  • Echo — repeat actions, critical loops, time-warp bursts
  • Fragments — raw/pure damage from succession & shatter tech
  • Breath — rhythm, cooldown pressure, duel pacing
  • Bright — crit chance, hype triggers, snowball economy

🎭 Hype & Taunt (the crowd is part of the meta)

Big crits and quick wins build Hype, creating bonus gold and free rerolls. Feeling confident? Use Taunt (1x–3x) to power up the enemy — and if you still win, you get paid.

⏱️ Fast duels, high stakes

Auto-duels are capped at 15s. After 10s, crowd pressure kicks in — fights get tense and explosive.


🔁 Core Loop

Pick a class → Shop → (optional Event / Taunt) → Duel → Results → Repeat

Runs end at 10 wins or 3 losses.

🧰 Classes

🔨 Gladiator

Forge-focused buildcraft with weapon/defense adjacency bonuses. Set up permanent scaling through smart placement and “workbench logic”.

🍶 Alchemist

Potion crafting, transmutation engines, burst-heal setups and overheal value. Turn your bag into a brewing machine that ramps harder each round.

🎮 Controls
  • Left Mouse Drag: move / buy items
  • R: rotate item (in market)
  • P / Middle Click: pin tooltip
  • 2: speed up duel replay (x2)
  • F: fullscreen
  • Esc: exit fullscreen
🧪 Feedback Wanted (helps a lot!)

Stonewake is still in development and I’m actively improving balance and clarity. If you try it, I’d love feedback on:

  • Shop pacing & economy: does it feel fair and readable?
  • Synergy clarity: can you see the best move in the grid?
  • Duel clarity: can you tell why you won/lost?

Obs: this game is still in development.


🏟️ Enter the arena. Build the bag. Let the crowd decide.
Follow the project and drop your thoughts — every run teaches me what to sharpen next.

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